Apple announced that it offered official support for Sony’s PlayStation VR2 Sense controllers with the visionOS 26 version. Following this announcement made at the WWDC 2025 event, the date when the devices would go on sale was eagerly awaited. These products are now available on Apple’s online store with a price tag of $249.95. Moreover, the controllers will be on the shelves in physical Apple stores as of Monday, November 17.
This package, which can be purchased through the Apple Store, only includes PSVR2 Sense controllers. The sales model, which attracts attention in this respect, becomes one of the rare alternatives where the hardware in question can be obtained without the PSVR2 headset. In addition to the controllers, the box contents include a charging stand, power cable, power adapter and two USB adapters. In order for devices to be fully compatible with Apple Vision Pro, visionOS 26 version must be installed.
PlayStation VR2 Sense will fill a gap for Apple Vision Pro
Apple Vision Pro has been offering an experience that focuses on hand tracking in interaction since its launch. However, users have long been expressing the lack of an external control option, especially when it comes to games and professional applications that require high precision. Support for PlayStation VR2 Sense controllers aims to fill the gap in this area.
Sony’s PSVR2 Sense controllers feature advanced features such as 6-axis motion tracking, finger touch detection and vibration feedback. Apple states that the use of these devices on Vision Pro will provide a significant increase in the gaming experience. It is reported that especially the newly released virtual reality game called “Pickle Pro” has become much more immersive with these controllers. This offers developers the opportunity to create richer game mechanics and user experience.
In addition, Apple’s support for PS VR2 Sense makes the Vision Pro ecosystem attractive to a wider range of users. In particular, users who already own a PlayStation VR2 will be able to enjoy the advantages of cross-compatibility between devices by using their existing controllers with Apple’s AR/VR glasses.
On the other hand, Apple’s direct support of Sony hardware signals a more open and flexible period in the company’s approach to software and hardware integration. In an increasingly competitive environment in the VR/AR industry, such collaborations can also foster broader standards of access and experience across platforms.