Sony in the production of PlayStation games artificial intelligence explained its use more clearly. In its corporate presentation on Friday, the company defined generative artificial intelligence not as a system that will replace developers and artists, but as a tool that strengthens their hands. The most concrete example is mockingbird It was a vehicle named. This tool creates animated 3D facial models in seconds with data from performing artists.
Sony Group CEO Hiroki Totoki placed human experience and the emotion to be expressed at the center of creative work. However, the company thinks that artificial intelligence can speed up the tedious and repetitive steps in game production. On the PlayStation side, Hideaki Nishino drew a similar line. Nishino said studios, artists and performance teams will determine the games’ vision, design and emotional impact.
PlayStation studios specifically use artificial intelligence quality controlsoftware engineering efficiency, 3D modeling and uses it in animation processes. In addition, developers save time in game production by automating repetitive workflows. The examples described by Sony show that artificial intelligence works as an assistant that increases the production pace rather than making direct creative decisions. In this way, teams can spend more time on gameplay, scene setting and narrative than they do on technical details.
Mockingbird stands out as the most concrete tool of this approach on the PlayStation side. The tool animates 3D facial models by processing real performance capture data. According to Sony’s statement, facial animation processes, which previously took hours, are completed in a fraction of a second with Mockingbird. The main detail here is that the tool not only provides speed, but also works with data received from performance artists.
Sony adds artificial intelligence to production process at PlayStation studios
For Mockingbird at Sony’s official presentation NaughtyDog, San Diego Studio and other teams are mentioned. Some sources have previously reported Santa Monica Studio, but the company’s own presentation slide clearly names San Diego Studio. In the same presentation, Sony stated that this vehicle Horizon Zero Dawn Remastered He also states that he has entered the production flow for published games such as. On the other hand, the company also mentions another artificial intelligence tool that creates 3D hairstyles containing hundreds of strands from videos of real hair styles.
The use of artificial intelligence on the PlayStation side is not limited to animation. sony, Gran Turismo Sophie With his example, he reminds us that artificial intelligence also contributes to the gameplay side. In addition, he shares that he is trying to create more vibrant game worlds with NPC prototypes with personality. The company does not replace these tools with creative decisions, but rather as supports that increase the options available to teams when building game worlds.
Sony also uses artificial intelligence on the commercial and technical sides of the PlayStation platform. The company has stated that in the last three years, artificial intelligence-supported tools have directed transactions through payment networks more efficiently and Additional revenue of more than $700 million He announced that he created it. On the PS5 Pro side PlayStation Spectral Super Resolutionwell PSSR 2.0aims to increase image clarity with machine learning and provide 4K visuals at high frame rates. sony, saros And Ghost of Yotei It commemorates games like this with this technology.
The pilot study with Bandai Namco on the video production side also shows that Sony is testing artificial intelligence in a wider area. The two companies are exploring how generative artificial intelligence and new technologies can contribute to the vision of content creators. Sony says it saw huge gains in speed and productivity per person in these trials. However, the company counts consistency and controllability problems in generative artificial intelligence among the issues that still need to be solved in terms of professional production.
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